People »Organization »Organized Crime »Drug Cartel »Los Zetas
Los Zetas is a criminal mercenary army for Mexico'sGulf Cartel. The group is comprised of ex-soldiers, including many members of the Mexican Army's elite Grupo Aeromóvil de Fuerzas Especiales (GAFE). GAFE is an elite unit trained to locate, hunt, and apprehend members of Drug Cartels, and the Gulf Cartel has actively recruited from it's ranks to form Los Zetas. The U.S. Drug Enforcement Administration (DEA) advises that the Los Zetas paramilitaries may be the most technologically advanced, sophisticated and violent of all paramilitary enforcement groups. It is believed that they were originally trained at the military School of the Americas. Also, they were trained by foreign specialists, including Americans, French, and Israelis, in rapid deployment, aerial assaults, marksmanship, ambushes, small-group tactics, intelligence collection, counter-surveillance techniques, prisoner rescues and sophisticated communications.[1]
They serve the Cartel as bodyguards, enforcers, debt collectors, executioners and assassins.
Bibliography
1. Wikipedia entry
This entire post is under a Creative Commons License. If you want to add your own ideas to the original article, go here.
Basic Information
Los Zetas is a criminal mercenary army for Mexico'sGulf Cartel. The group is comprised of ex-soldiers, including many members of the Mexican Army's elite Grupo Aeromóvil de Fuerzas Especiales (GAFE). GAFE is an elite unit trained to locate, hunt, and apprehend members of Drug Cartels, and the Gulf Cartel has actively recruited from it's ranks to form Los Zetas. The U.S. Drug Enforcement Administration (DEA) advises that the Los Zetas paramilitaries may be the most technologically advanced, sophisticated and violent of all paramilitary enforcement groups. It is believed that they were originally trained at the military School of the Americas. Also, they were trained by foreign specialists, including Americans, French, and Israelis, in rapid deployment, aerial assaults, marksmanship, ambushes, small-group tactics, intelligence collection, counter-surveillance techniques, prisoner rescues and sophisticated communications.[1]
They serve the Cartel as bodyguards, enforcers, debt collectors, executioners and assassins.
See Also
Sources
Bibliography
1. Wikipedia entry
Game and Story Use
- Pretty much the most threatening paramilitary cadre the GM can throw against PCs in the Modern Day. They have extensive military training, and strong financial backing.
- Considering their complicated backgrounds and training, they could make for a very sinister Quirky Miniboss Squad.
- Los Zetas might be running El Rey, or just be hired on as security for such a place.
- Source of inspiration for Parallel organizations in other settings.
- A group of Knights or Adventurers who got hit with an alignment-reversing curse? Killed by a Vampire? Bribed by the Dragon they couldn't defeat?
- The most badass Time Travelers in all of history, from half a dozen scattered eras and cultures? Per Godwins Law of Time Travel, they're working for the Nazis now.
- Founded and organized by well-trained commandos. Now, according to the news (see link above) they are recruiting US teenagers. Los Zetas like a real-world embodiment of the Authority Equals Ass-Kicking trope, with Mooks at the bottom and a Big Bad Evil Guy at the top.
This entire post is under a Creative Commons License. If you want to add your own ideas to the original article, go here.
Inspired by a recent RPGNet thread (login required to read), I started working on an entry for Arcologies on the Arcana Wiki. I thought a bit about possible adventure and campaign ideas, and then wondered how to use them in different genres.
Take fantasy, for instance. Sure, you could just use some giant building chiseled out of a mountain by a legion of dwarves. But that's been done before. So how about making the whole arcology into a gigantic, living creature - either artificial or natural? The human inhabitants could be seen as either parasites or symbionts - the creature would be able to provide them with food from its bodily fluids, and also recycle their waste.
Furthermore, these creatures might be migratory. Given how much energy they would require to move, they would likely move very slowly - possibly slower than human walking speed. Using legs as locomotion would not be a very smooth ride for the inhabitants. But maybe they move similar to slugs - they travel on a single, massive "foot" and crush the vegetation - including entire trees - below them and eating them - leaving a massive slime trail behind them which serves as compost for new plant growth.
Now imagine a herd of such creatures traveling through a vast forest into the direction of the sunset, each inhabited by thousands of people...
I really need to use that imagery...
Note: If you have any other good ideas for using them in games, please add them to the Arcana Wiki!
Take fantasy, for instance. Sure, you could just use some giant building chiseled out of a mountain by a legion of dwarves. But that's been done before. So how about making the whole arcology into a gigantic, living creature - either artificial or natural? The human inhabitants could be seen as either parasites or symbionts - the creature would be able to provide them with food from its bodily fluids, and also recycle their waste.
Furthermore, these creatures might be migratory. Given how much energy they would require to move, they would likely move very slowly - possibly slower than human walking speed. Using legs as locomotion would not be a very smooth ride for the inhabitants. But maybe they move similar to slugs - they travel on a single, massive "foot" and crush the vegetation - including entire trees - below them and eating them - leaving a massive slime trail behind them which serves as compost for new plant growth.
Now imagine a herd of such creatures traveling through a vast forest into the direction of the sunset, each inhabited by thousands of people...
I really need to use that imagery...
Note: If you have any other good ideas for using them in games, please add them to the Arcana Wiki!
Hit this page until you have found inspiration.
Yes, I finally did manage to create a proper random page function for the Arcana Wiki...
Yes, I finally did manage to create a proper random page function for the Arcana Wiki...
I just discovered that one of my co-contributors at the Arcana Wiki is working on a Random Crime Generator - which you should all check out, because it's pretty awesome.
It's still a bit in its early stages, though - so feel free to help him out in expanding it. He explains how further down the page.
It's still a bit in its early stages, though - so feel free to help him out in expanding it. He explains how further down the page.
For those among you who are both gamers and owners of an Amazon Kindle - I present to you:
The Arcana Wiki Ebook.
The Arcana Wiki Ebook.
I've just started a project with the goal of creating a program or script capable of converting gaming wikis into Kindle-readable wikis.
The primary goal is to convert the Arcana Wiki, of course. But I also plan to do the same for the Urbis Wiki - once I have finished building the latter.
The primary goal is to convert the Arcana Wiki, of course. But I also plan to do the same for the Urbis Wiki - once I have finished building the latter.
All in all, I should be happy with the progress of the Arcana Wiki. There is a steady stream of new material (although admittedly the majority is added by me). The Random Adventure Seed Generator seems to work well enough, and the Random Character Generator also looks promising, even if there aren't yet enough relevant pages on the Arcana Wiki to make it really versatile. The new layout of the start page (in my opinion) does a much better job of pointing out all those strange odds and ends of the wiki which I find so inspirational - and which I hope others find inspirational as well.
And yet, it still doesn't go fast enough for my tastes. I want to reach a point where the whole effort becomes essentially self-sustaining like the d20 NPCs Wiki (one of my biggest success stories so far) has become. I want to be able to just lean back and watch it grow, and maybe come up with some ideas for new applications now and then (and I do have some further ideas. For the moment I will only say: "Random Campaign Settings"...).
And I'm still nowhere near that stage yet. For this, the Arcana Wiki would need a dozen or more people who are as prolific at submitting new material as
kurtoons (alias "quarkstomper" on the Arcana Wiki), so that they could inspire each other and drive each other onwards. And I have no idea how to attract that many contributors - or indeed, if I will ever reach that stage.
What do you think - is it even possible to attract a sufficient number of enthusiastic contributors to this project? And if so, how?
Or is the Arcana Wiki simply too much of a niche project to ever attract large-scale attention from the gaming community?
And yet, it still doesn't go fast enough for my tastes. I want to reach a point where the whole effort becomes essentially self-sustaining like the d20 NPCs Wiki (one of my biggest success stories so far) has become. I want to be able to just lean back and watch it grow, and maybe come up with some ideas for new applications now and then (and I do have some further ideas. For the moment I will only say: "Random Campaign Settings"...).
And I'm still nowhere near that stage yet. For this, the Arcana Wiki would need a dozen or more people who are as prolific at submitting new material as
What do you think - is it even possible to attract a sufficient number of enthusiastic contributors to this project? And if so, how?
Or is the Arcana Wiki simply too much of a niche project to ever attract large-scale attention from the gaming community?
I present to you:
The Random Adventure Seed Generator
Please tell me what you think of it. And if you are in the mood, how about submitting an adventure seed of your own?
The Random Adventure Seed Generator
Please tell me what you think of it. And if you are in the mood, how about submitting an adventure seed of your own?
After Wikidot.Com has finally implemented a new Random Page function, I've remodeled the front page of the Arcana Wiki. Please tell me what you think.
I've been collecting a few examples at the Arcana Wiki:
Tongue-eating bug found in fish
Zombie caterpillars controlled by voodoo wasps
I've added a new entry to the Arcana Wiki describing one of my favorite bits of weirdness out there.
To sum it up, an Austrian farmer visits the Atomium in Brussels and is inspired to build a new type of machine. The next day he goes back to his village and starts to build it. He keeps on expanding it for the next 23 years, and "completes" it shortly before he dies.
And nobody can any sense of what this machine is supposed to do, and he never told anyone nor took any notes. So now the family is charging admission for a steady stream of visitors.
And if you can't use this to come up with some adventure ideas for a modern-day occult or horror campaign, you aren't really trying.
To sum it up, an Austrian farmer visits the Atomium in Brussels and is inspired to build a new type of machine. The next day he goes back to his village and starts to build it. He keeps on expanding it for the next 23 years, and "completes" it shortly before he dies.
And nobody can any sense of what this machine is supposed to do, and he never told anyone nor took any notes. So now the family is charging admission for a steady stream of visitors.
And if you can't use this to come up with some adventure ideas for a modern-day occult or horror campaign, you aren't really trying.
Well, it's official. With the Pyramid Changeover from a web to a PDF-based magazine, Kenneth Hite has announced that he his ending his Suppressed Transmission column for the time being.
I cannot say that I am entirely surprised, since the publication schedule of the column has been going steadily downwards during the last few years. Still, it saddens me greatly. The Suppressed Transmissions were, to me, the highlight of Pyramid Online. Each column had an extremely high density of gameable material, adventure seeds, and suggestions for entire campaigns - made even better by the fact that all the material was entirely rules-free.
And the man could turn anything into inspiration for games. He had an essay on Chess. He had an essay on Ebay. He had an essay on Coca-Cola, for that matter, and it turns out that the world's most popular soft-drink has no shortage of mystical associations fit for gaming. And then there are the more obvious game-related matter, such as Spring-Heeled Jack, Emperor Norton, Walpurgisnacht, H.P. Lovecraft, the Queen of Sheba, El Dorado, Le Comte de Saint-Germain, the Frankenstein family, Atlantis, the Sphinx, Rudolf Hess, the Congo, Route 66, Phileas Fogg, the Grand Canyon and so forth and at nauseam. "Hite's Handy Guide to Ultraterrestrials" remains unforgotten, as does "There's More to Faeries Than Their Glamor" and "Ancient Astronaut Texas Steel Cage Death Match".
And then there were all his Alternate Histories - his recurring Halloween essays in the "Clio's Nightmare" series (where history goes very dark indeed), as well as other works, such as his "Six Flags Over Roswell" where the UFO crashes at different points in history and creates some very different worlds. In short, this series was such an enormous font of ideas that I deeply lament its ending.
I bought the printed collections of his earlier essays for the extended footnotes (and nifty art). They might not have sold well, but I throughly enjoyed them. And a few weeks ago, I spent eight hours by stitching all Suppressed Transmission essays in the Pyramid archives into a single document, and then converted it into an ebook readable by my Amazon Kindle - complete with working internal links between the different essays (and no, you can't have a copy unless you can prove you are an SJG staffer or Kenneth Hite himself). Now I'm slowly reading through the archives again and add notes to the document when I find new inspiration for my campaign setting - which tends to happen three or four times per essay.
Well, this proved prescient, as the Pyramid website is closing down soon. I'm glad that I continued to resubscribe for the archives, as I can still download their entire content before they turn off the lights - others, who have waited with resubscribing, are not as fortunate.
And after I have finished reading through them, I will try to follow in the footsteps of these essays - by continuing to expand the Arcana Wiki, which I founded a few months ago in the hopes of also trying to find the strange, the bizarre, and just plain interesting in history and real life, and tying it all together into gameable material. I don't pretend I - and the other contributors - will be able to someday reach the quantity of his works.
And that's why, as of now, I am dedicating the Arcana Wiki to the memory of his column. Good luck with your future projects, Mr Hite!
I cannot say that I am entirely surprised, since the publication schedule of the column has been going steadily downwards during the last few years. Still, it saddens me greatly. The Suppressed Transmissions were, to me, the highlight of Pyramid Online. Each column had an extremely high density of gameable material, adventure seeds, and suggestions for entire campaigns - made even better by the fact that all the material was entirely rules-free.
And the man could turn anything into inspiration for games. He had an essay on Chess. He had an essay on Ebay. He had an essay on Coca-Cola, for that matter, and it turns out that the world's most popular soft-drink has no shortage of mystical associations fit for gaming. And then there are the more obvious game-related matter, such as Spring-Heeled Jack, Emperor Norton, Walpurgisnacht, H.P. Lovecraft, the Queen of Sheba, El Dorado, Le Comte de Saint-Germain, the Frankenstein family, Atlantis, the Sphinx, Rudolf Hess, the Congo, Route 66, Phileas Fogg, the Grand Canyon and so forth and at nauseam. "Hite's Handy Guide to Ultraterrestrials" remains unforgotten, as does "There's More to Faeries Than Their Glamor" and "Ancient Astronaut Texas Steel Cage Death Match".
And then there were all his Alternate Histories - his recurring Halloween essays in the "Clio's Nightmare" series (where history goes very dark indeed), as well as other works, such as his "Six Flags Over Roswell" where the UFO crashes at different points in history and creates some very different worlds. In short, this series was such an enormous font of ideas that I deeply lament its ending.
I bought the printed collections of his earlier essays for the extended footnotes (and nifty art). They might not have sold well, but I throughly enjoyed them. And a few weeks ago, I spent eight hours by stitching all Suppressed Transmission essays in the Pyramid archives into a single document, and then converted it into an ebook readable by my Amazon Kindle - complete with working internal links between the different essays (and no, you can't have a copy unless you can prove you are an SJG staffer or Kenneth Hite himself). Now I'm slowly reading through the archives again and add notes to the document when I find new inspiration for my campaign setting - which tends to happen three or four times per essay.
Well, this proved prescient, as the Pyramid website is closing down soon. I'm glad that I continued to resubscribe for the archives, as I can still download their entire content before they turn off the lights - others, who have waited with resubscribing, are not as fortunate.
And after I have finished reading through them, I will try to follow in the footsteps of these essays - by continuing to expand the Arcana Wiki, which I founded a few months ago in the hopes of also trying to find the strange, the bizarre, and just plain interesting in history and real life, and tying it all together into gameable material. I don't pretend I - and the other contributors - will be able to someday reach the quantity of his works.
And that's why, as of now, I am dedicating the Arcana Wiki to the memory of his column. Good luck with your future projects, Mr Hite!
As I hope my recent Arcana Wiki for Otherkin proves.
The Arcana Wiki has been growing nicely since its inception less than two months ago, and it now features more than five hundred entries. By all rights, I should be satisfied.
And yet, it could grow faster still. The overwhelming majority of the entries were written by me, and while gradually new contributors are joining up, it's still not fast enough for my tastes.
With that in mind, does anyone here have any good ideas for finding new contributors? Where could I advertise the existence of the wiki so that I can attract a larger audience?
And yet, it could grow faster still. The overwhelming majority of the entries were written by me, and while gradually new contributors are joining up, it's still not fast enough for my tastes.
With that in mind, does anyone here have any good ideas for finding new contributors? Where could I advertise the existence of the wiki so that I can attract a larger audience?
Palisades Rathouse: Unchallenged by Health Officials, Elderly Twins Fed Local Vermin Population
Warning: Do not read if you want to eat anything within the next few hours, if you are going to sleep soon, or if you are in any way phobic of rats.
Still, it makes for good gaming...
Warning: Do not read if you want to eat anything within the next few hours, if you are going to sleep soon, or if you are in any way phobic of rats.
Still, it makes for good gaming...
The Arcana Wiki has grown nicely in the last two weeks - but of course, it could still grow faster. ;)
Here are some news for it:
- The first Arcana Wiki Contest has ended (only two people contributed...). The winning entry was for the Black Shuck, one of the many names of the spectral hounds of British legends. The winner will soon get his $25 gift certificate...
- I've started a new contest which will run for the entirety of August - this one is about "Places of Myth and Legends". Again, the winner will get a $25 gift certificate for RPGNow.
- I've started working on a historical timeline which is intended to showcase all sorts of interesting historical news and events. At the moment, most of the entries are merely "weird" newspaper items (see the 2007 entry for examples), not the sweeping moments of history that I hope for. But give it time...
- I've started a Tropes section, which is intended to mirror the TV Tropes Wiki - a brilliant resource for gamers, no matter what games you play. My intention is to integrate tropes into the adventure seeds provided with each entry - see the new entry for Pilatusstadt, a "sunken city" in Germany, for examples.
That's it - for now. But I'd like to spread the word about the wiki even further so that I can attract more contributors. Any suggestions for how to do that?
Here are some news for it:
- The first Arcana Wiki Contest has ended (only two people contributed...). The winning entry was for the Black Shuck, one of the many names of the spectral hounds of British legends. The winner will soon get his $25 gift certificate...
- I've started a new contest which will run for the entirety of August - this one is about "Places of Myth and Legends". Again, the winner will get a $25 gift certificate for RPGNow.
- I've started working on a historical timeline which is intended to showcase all sorts of interesting historical news and events. At the moment, most of the entries are merely "weird" newspaper items (see the 2007 entry for examples), not the sweeping moments of history that I hope for. But give it time...
- I've started a Tropes section, which is intended to mirror the TV Tropes Wiki - a brilliant resource for gamers, no matter what games you play. My intention is to integrate tropes into the adventure seeds provided with each entry - see the new entry for Pilatusstadt, a "sunken city" in Germany, for examples.
That's it - for now. But I'd like to spread the word about the wiki even further so that I can attract more contributors. Any suggestions for how to do that?

